
The game's fourth level. Didn't even plan on completing the mission. Just pressed START to check it out and regain my bearings... (with the plan to ultimately finish it later)

From what I remembered, the Villa is quite a complex, and I was right.
Still, I enjoyed the mission much more this time round.


I didn't want to subdue him, but he pretty well left me no choice.



After clearing the area of baddies, gotta quickly activate the two hubs, and then dash towards the room with the big tall windmill base (by following the line on the floor).

Many bottles of spirits were destroyed in this rescue.
Destroying ALL of the bottles will result in verbal scolding by Daniel Carrington.
(A silly Easter egg that's worth doing at least once...)


Surely Carrington won't notice if I swipe a bottle or two from his basement...
Talking computers, rumors of aliens - Gonna need it to get through this messed up storyline.