07: Area 51 - Infiltration

Mission 4: Area 51 - Infiltration

Area 51 Infiltration: Overview

1: Shut down air intercept radar

2: Plant comms device on antenna

3: Disable all robot interceptors

4: Gain access to hangar lift

5: Make contact with CI spy

Background -

A craft carrying institute advisors has been shot down in Nevada. Debris from the crash and the bodies of the advisors have been taken to Area 51. A spy inside the base has managed to get footage to the institute of a possible survivor. This mission is to rescue that survivor.

DetErest -

A relatively simple mission, but with a few tough spots. You can enter the fortified base by opening the main door. Of course, this is not the best way, as drone guns will be pointed on you. Instead, head through the hole in the fence, and toss in a grenade to wipe out the land mines. The robot interceptors are machines that are on the ground. One interceptor is located in the inner walls of the base. Destroy this one first, as it will be mobile, and in the air shooting at you when you return from planing the comms rider.

 

 

Watch just a bit of the opening cinema scene. This will allow a bit of time for a patrolling guard  to be seconds past you when you start. Eliminate one of these two guards from behind, then take out the second one before he rushes to activate a nearby drone gun. Turn around, and follow the path, where you'll meet up with two guards.

Around the corner, and straight ahead, is a drone gun at the end of the path. Lean out behind this pillar, and shoot blasts at it, ducking in and out until it is destroyed. Follow the path as it turns left, and you can see another drone gun in the opening, to the left. From far enough back, you can shoot it, and it won't see you.

Head right, and follow the wall. Guards in a nearby tower will shoot at you, but if you keep running at full speed, and get behind the tower, you're chances of being hit are slim. Once behind the tower, you can creep towards the ladder, and hopefully nail a guard in the arm, then lean in, and take a better shot. A second guard awaits in the tower.

After the tower, head down the ladder, and forward. Around a corner, is a fence with a hole in it. You should have picked up at least one grenade from a fallen guard. Throw it into the open field. The hidden land mines will explode, making it safe for you to pass. Pick up the Rocket Launcher in the middle, and find a passage far on the left wall.

The passage leads you inside a small fortress. Guards patrol there. Luck will have you come up from behind, but prepared to be face to face. To the left, are two drone guns that you can shoot easily, from behind. They won't turn around to shoot you. Around the other way, and around the corner, is another drone gun.

In the open, where the last drone gun was facing, is an unarmed man working on an interceptor. Knock him out, and don't kill him. Grab his keycard, then step back and blow up the machine he was working on, which is one of the three interceptors that you must destroy.

Head back to the block where the last drone gun was, and find the stone covering. There is a ladder, and an underground station. Plant your explosives on the computer. On Perfect Agent, a laser grid system will now be activated. They cycle on, and off. You can step through some of them when they fade, but others are permanent, and you must crouch through. Get out of that underground station before it explodes, and destroys the radar. Objective 1: Complete.

Head back, through the passage, out the fence, and to the left. You'll be in a long open tunnel. At the end, a drone gun is visible to the left. It is really sensitive, and will shoot immediately. There is only a fine point where you can shoot it, and it won't shoot back. But guards await in this area, and will swarm you. A well placed grenade will take care of most of them.

Head across the small bridge, and past the disabled drone gun, to the right. There are three holds in the wall, and the two closest ones to you contain interceptors that must be destroyed. Shoot them, or use grenades or your lone Rocket if appropriate. Objective 3: Complete.

Find and activate a panel on the stone structure. This will cause the antenna to lower. Plant toe Comms rider on the dish. Objective 2: Complete. Guards will now emerge from a far door, which is guarded by a drone gun. You can leave immediately, or stay and fight. Leaving is ideal, but wiping out the force will give you more ammo, and one guard carries double MagSec 4s.

All the way back where you came from, near the hole in the fence, guards will appear. Dispose of them as soon as possible. Head through the hole in the fence, through the passage, and past the underground station. There is a switch on the wall, that will activate the elevator, now that you have the keycard from the mechanic.

Two guards await in the elevator, as do more guards when you reach the bottom. Ducking behind the crates in the elevator is an option.

Exit the elevator, into the hangar. Objective 4: Complete. Head straight ahead, and around the wall, to the left. A guard in front of a big door ahead will hit the dirt. Make sure he doesn't get up again. Head for the door, and up the ramp beside it, watching for guards.

After more guards, you'll reach the elevator on the upper walkways of that hangar. Enter it, and take a ride. You'll emerge in the final room, with more guards to kill. They can be tough, especially if you are caught between numbers at once.


Pick them off with aggressive, accurate shots. Jump down, and enter the door on the floor, closest to where you leave that platform. The cinema scene will begin, as you make contact with the CI spy. Objective 5: Complete.