Combat Simulator Challenges |
There
are 30 Challenges in the Combat Simulator (aka Multiplayer) mode.
Various
items are unlocked by completing each challenge: Scenarios, Weapons, Levels,
and Characters - All of which become available for Multiplayer.
Quick briefing
of each challenge, complete with all important info, and a few notes. For the
quick chart off all the extras you can earn, see Unlockables (Combat Simulator
Earnings).
For hints and strategies to complete the challenges, see Challenge
Tips.
Challenges are played against computer controlled "Simulants" (aka
Bots). Naturally, the difficulty level increases as you progress.
| | |
Quick Simulant Reference, Easiest
to Hardest
Meat
|
Easy |
Normal
|
Hard |
Perfect
|
Dark | |
CHALLENGE
#1: | Scenario:
Combat |
Arena:
Skedar |
Weapons:
Falcon 2, CMP150, Sniper Rifle, DY357
Magnum, and Disabled |
| SIMS:
(number and type
of computer controlled simulants) (ALL
are MeatSims): 1
player: ShockSim: (dataDyne
Shock Trooper) 2
player: ShockSim: (dataDyne
Shock Trooper) 3
player: ShockSim, GuardSim: (dataDyne
Shock Trooper, dataDyne Guard) 4
player: ShockSim, GuardSim: (dataDyne
Shock Trooper, dataDyne Guard) |
Your basic warm up challenge. Should be no problem
at all, even if you haven't played PD whatsoever. Kill the computer more times
than it kills you. The computer sim(s) are often caught unarmed, and must run
to find a weapon, but they don't dodge your bullets when running. Take advantage
of that, and aim for the head. |
CHALLENGE
#2: | Scenario:
Combat |
Arena:
Area 52 |
Weapons:
Combat Knife, Falcon 2, Cyclone, Dragon,
Rocket Launcher, and Disabled |
| SIMS:
(number and type
of computer controlled simulants) (ALL
are MeatSims): 1
player: ShockSim: (dataDyne
Shock Trooper) 2
player: ShockSim, GuardSim: (dataDyne
Shock Trooper, dataDyne Guard) 3
player: ShockSim, GuardSim (dataDyne
Shock Trooper, dataDyne Guard) 4
player: ShockSim, Shock Sim2, GuardSim: (dataDyne
Shock Trooper, dataDyne Guard, dataDyne Shock Trooper) |
Still easy, but just a slight bit harder than the
first challenge. The Sims are MeatSim class again, meaning they're pretty basic,
and easy to dispose of. |
CHALLENGE
#3: | Scenario:
Combat |
Arena:
Pipes |
Weapons: MagSec4,
CMP150, Timed Mines, Dragon, AR34, and Disabled |
| SIMS:
(number and type
of computer controlled simulants) (ALL
are MeatSims): 1
player: TechSim, TechSim2: (Male
Technician, Female Technician) 2
player: TechSim, TechSim2: (Male
Technician, Female Technician) 3
player: TechSim, TechSim2, TechSim3: (Male
Technician X2,
Female Technician) 4
player: TechSim, TechSim2, TechSim3, TechSim4: (Male
Technician X2,
Female Technician X2)
|
A bit harder, considering that now you can actually
lose your footing in some areas and plunge to your death. And now, you'll always
have at least two sims to deal with, regardless of how many players you have.
Follow your radar to their starting points, and eliminate them. |
CHALLENGE
#4: | Scenario:
King of Hill |
Arena:
Skedar |
Weapons:
MagSec4, CMP150, Dragon, K7 Avenger,
Shield, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: CISim (easy):
(CIA Agent) 2
player: CISim (easy),
CISim2 (meat): (CIA
Agent X2) 3
player: CISim (easy),
CISim2, (easy): (CIA
Agent X2) 4
player: CISim (easy),
CISim2 (easy), CISim3
(meat): (CIA
Agent X3)
|
Finally, a bit of change. It's not kill totals
that win in this one, it's the number of 'hills' you get: A location appears on
the map (green), and a team has to capture and defend that location for 18 seconds.
After that, they get a point, and a new location appears. As long as you understand
the concept of finding and guarding the hill until the time runs down (a timer
appears onscreen to show how much longer to hold the location), it's an easy
win for GoldenEye players. |
CHALLENGE
#5: | Scenario:
Combat |
Arena:
Complex |
Weapons:
Cyclone, Grenade, AR34, Farsight XR-20,
Shield, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: CassSim (easy):
(Cassandra deVries) 2
player: CassSim (easy),
GuardSim (meat): (Cassandra,
dataDyne Guard) 3
player: CassSim (easy),
GuardSim (meat), GuardSim2
(meat): (Cassandra,
dataDyne Guard X2) 4
player: CassSim (easy),
GuardSim (easy), GuardSim2
(meat): (Cassandra,
dataDyne Guard X2)
|
Just another straight forward combat scenario,
but in a level that is familiar to Goldeneye veterans. Watch the radar, and head
to freshly killed simulants' starting locations. |
CHALLENGE
#6: | Scenario:
Capture the Case |
Arena:
Area 52 |
Weapons:
CMP150, DY357 Magnum, Shotgun, K7
Avenger, Shield, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: WorkSim (meat),
WorkSim2 (meat). WorkSim3
(meat), WorkSim4 (meat):
(Office Suit
X4) 2
player: WorkSim (meat),
WorkSim2 (meat). WorkSim3
(meat), WorkSim4 (meat):
(Office Suit
X4) 3
player: WorkSim (easy),
WorkSim2 (meat). WorkSim3
(meat), WorkSim4 (meat):
(Office Suit
X4) 4
player: WorkSim (easy),
WorkSim2 (easy). WorkSim3
(meat), WorkSim4 (meat):
(Office Suit
X4) |
Just find the case, grab it, and run. You'll be
severely outnumbered if you go this one alone, but if you go it alone, all your
opposition will be MeatSims. Chase them down, and kill them before they grab a
weapon: MeatSims take forever to find and equip a weapon.. |
CHALLENGE
#7: | Scenario:
King of the Hill |
Arena:
Warehouse |
Weapons:
Falcon 2 (silencer), MagSec4, Cyclone,
Grenade, Shield, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: JoSim (easy):
(Joanna Dark) 2
player: JoSim (easy),
JoSim (meat): (Joanna
Dark X2) 3
player: JoSim (easy),
JoSim (easy): (Joanna
Dark X2) 4
player: JoSim (easy),
JoSim (easy): (Joanna
Dark X2)
|
Some areas of the Warehouse may be a bit hard to
find by the radar, but the challenge isn't really that hard. But after beating
this challenge, you hit the jackpot in terms of what you can now use for Multiplayer,
including the Goldeneye Temple, the total of 8 simulants you can now use, two
key Solo Mission characters, AND the infamous Bond tuxedos. |
CHALLENGE
#8: | Scenario:
Capture the Case |
Arena:
Skedar |
Weapons:
MagSec 4, K7 Avenger, Shotgun, Super
Dragon, Shield, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: SnipeSim (easy):
(dataDyne Sniper) 2
player: SnipeSim (easy),
SnipeSim (easy): (dataDyne
Sniper X2) 3
player: SnipeSim (easy),
SnipeSim (easy), SnipeSim
(meat): (dataDyne
Sniper X3) 4
player: SnipeSim (easy),
SnipeSim (easy), SnipeSim
(meat), SnipeSim (meat):
(dataDyne Sniper X4)
|
Strangely enough, the sims tend to leave you alone
when you're completing this challenge. It's no problem at all to finish, just
keep repeatedly grabbing the sim's case, and uniting it with your own for points.
|
CHALLENGE
#9: | Scenario:
Combat One hit Kills |
Arena:
Ravine |
Weapons:
Falcon 2, DY357 Magnum, Timed Mines,
Laptop Gun, and Farsight XR-20 |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: TrentSim (normal):
(Trent Easton) 2
player: TrentSim (normal):
(Trent Easton) 3
player: TrentSim (normal),
NSASim (meat): (Trent
Easton, NSA Lackey) 4
player: TrentSim (normal),
NSASim (easy): (Trent
Easton, NSA Lackey) |
Ah,
License to Kill mode... Well, it's actually 'One hit kills', but it's the same
thing. Get a hold of the Farsight weapon, and snipe the sims from long range through
the walls. Use it's secondary function (by holding B) auto targeting, where the
gun will seek out targets for you. You just have to adjust the aim slightly, and
pull the trigger when a target is found. Be careful not to get caught up following
a target though- looking through the lens, you can't always tell how far away
an enemy is- until he blasts you because he was right in your face. |
CHALLENGE
#10: | Scenario:
Hacker Central |
Arena:
Temple |
Weapons:
CMP150, Cyclone, Remote Mines, AR34,
Shield, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: GuardSim (easy):
(G5 Guard) 2
player: GuardSim (normal),
SwatSim (easy): (G5
Guard, G5 SWAT Guard) 3
player: GuardSim (normal),
SwatSim (easy), GuardSim2
(easy): (G5
Guard, G5 SWAT Guard, G5 Guard) 4
player: GuardSim (normal),
SwatSim (normal), GuardSim2
(easy): (G5
Guard, G5 SWAT Guard, G5 Guard) |
A
bit more challenging, but the hardest part is just to figure out what to do. You
need to find the data uplink, and bring it to the computer terminal. Both items
are shown as green on the map. Once you reach the terminal with the uplink, you
have to hold 'A', and select it as a weapon, and use it on the terminal, and hold
it there until the download is complete. Once finished, try uploading again. You
have to stay by the computer, and you can't arm a weapon while downloading. It's
a bit easier to have another human player to protect the downloader. |
CHALLENGE
#11: | Scenario:
King of the Hill |
Arena:
Complex |
Weapons:
MagSec 4, Tranquilizer, Shotgun, K7
Avenger, Shield, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: BlondeSim (normal):
(Mr. Blonde) 2
player: BlondeSim (normal),
BlondeSim (normal): (Mr.
Blonde X2) 3
player: SnipeSim (easy),
SnipeSim (easy), SnipeSim
(meat): (dataDyne
Sniper X3) 4
player: BlondeSim (hard),
BlondeSim (normal), BlondeSim
(easy), BlondeSim (meat):
(Mr. Blonde X4)
|
I found that this challenge went drastically one
way or another. The first attempt led to a 10-4 loss, but the second attempt was
a 10-1 win. The challenge isn't all that hard, as long as you have a rough map
of the Complex in your mind, and can quickly hurry to and protect the fresh hills.
|
CHALLENGE
#12: | Scenario:
Combat SlowMotion
Combat: ON |
Arena:
Skedar |
Weapons:
Falcon 2 (scope), Sniper Rifle, Shotgun,
SuperDragon, Shield, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: JoSim (hard):
(Joanna) 2
player: JoSim (hard),
JoSim (normal): (Joanna
X2) 3
player: JoSim (hard),
JoSim (normal), JoSim
(easy): (Joanna
X3) 4
player: JoSim (hard),
JoSim (normal), JoSim
(easy), JoSim (easy):
(Joanna X3)
|
This can be an agonizingly long battle. Especially
if playing with four human players. It's already set on slow motion combat, but
playing with four human controlled players slows it down tremendously more than
when playing alone. Not all that difficult of a challenge though. Your shooting
will be slowed down, and so will the enemy's reaction. Plenty of time to aim for
head shots. |
CHALLENGE
#13: | Scenario:
Combat One-Hit
Kills: ON |
Arena:
G5 Building |
Weapons:
Falcon 2 (silencer), Tranquilizer,
Laptop Gun, Grenade, Reaper, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: CIASim (normal):
(CIA Agent) 2
player: CIASim (normal),
FBISim (easy): (CIA
Agent, FBI Agent) 3
player: CIASim (normal),
FBISim (easy), CIASim2
(easy): (CIA
Agent, FBI Agent, CIA Agent) 4
player: CIASim (normal),
FBISim (easy), CIASim2
(easy), FBISim2 (easy):
(CIA Agent, FBI Agent, CIA Agent, FBI
Agent) |
Good
'ol License to Kill Mode, with one CPU controlled player against every human player
you have. These guys can be a pest, so watch the radar, and be ready to fire when
one comes running around a corner. Even worse is when they sneakily get you with
a grenade, since you can't see their screens. |
CHALLENGE
#14: | Scenario:
Capture the Case |
Arena:
Area 52 |
Weapons:
Cyclone, SuperDragon, K7 Avenger,
FarSight XR-20, Cloaking, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: GuardSim (normal),
TroopSim (easy): (Area51:
Guard+Trooper) 2
player: GuardSim (normal),
TroopSim (easy), GuardSim2
(easy), AirSim (easy):
(Area51 Guard X2,
Area 51 Trooper, Pilot) 3
player: GuardSim (hard),
TroopSim (normal), GuardSim2
(easy), AirSim (easy),
GuardSim3 (easy): (Area51
Guard X3,
Area 51 Trooper, Pilot) 4
player: GuardSim (hard),
TroopSim (normal), GuardSim2
(easy), AirSim (easy),
GuardSim3 (easy), TroopSim2
(easy): (Area51
Guard X3,
Area 51 TrooperX2,
Pilot) |
Despite
the enormous numbers of your opposition, most of them are EasySims, so you don't
need to worry much. Quite a coincidence that after beating this challenge in the
top secret Area 52, that you earn all the alien characters for Multiplayer.
|
CHALLENGE
#15: |
Scenario:
Hold the Briefcase |
Arena: Grid
| Weapons:
MagSec4 , Dragon, Shotgun, Devastator,
Shield, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: LabSim (normal),
LabSim2 (meat): (Lab
Technician X2) 2
player: LabSim (hard),
LabSim2 (normal), LabSim3
(meat): (Lab
Technician X3) 3
player: LabSim (hard),
LabSim2 (normal), LabSim3
(easy) LabSim4 (meat):
(Lab Technician X4) 4
player: LabSim (hard),
LabSim2 (normal), LabSim3
(easy), LabSim4 (easy)
, LabSim5 (meat): (Lab
Technician X5)
|
This can be a pain. The simulants' weapon of choice
tends to be the Devastator, and they have surprisingly good aim when firing it's
grenade rounds at you. Their first priority is to kill you, even if they kill
themselves in the process. |
CHALLENGE
#16: | Scenario:
Combat Radar:
Off | Arena:
Felicity |
Weapons:
Falcon 2, K7 Avenger, SuperDragon,
Proximity Mine, Shield, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: BioSim (perfect):
(Biotechnician) 2
player: BioSim (perfect),
BioSim2 (normal): (Biotechnician
X2) 3
player: BioSim (perfect),
BioSim2 (hard), Biosim3
(meat): (Biotechnician
X3) 4
player: BioSim (perfect),
BioSim2 (hard), Biosim3
(easy), BioSim (easy):
(Biotechnician X4)
|
This is where things start to get tough. The perfect
sim is introduced here. The perfect sim is highly competitive, accurate, aggressive,
and deadly. The best way to finish this challenge, is to go it alone, so you only
have to worry about one simulant. Find the stash of proximity mines, and guard
that room. Plant mines in the hall outside that room, and on the door. The BioSim
will attempt to reach you, but will be blown up almost all the time. When this
occurs, replace the mines that were exploded. This technique is the most effective
of any to complete this challenge. |
CHALLENGE
#17: | Scenario:
King of the Hill |
Arena:
Temple |
Weapons:
DY357 Magnum, AR34, Reaper, Slayer,
Shield, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: DanSim (perfect):
(Carrington) 2
player: DanSim (hard),
CISim (easy), CISim2 (meat),
CISim3 (meat): (Carrington,
CI Soldier X3) 3
player: DanSim (perfect),
CISim (normal), CISim2
(easy): (Carrington,
CI Soldier X2) 4
player: DanSim (perfect),
CISim (normal), CISim2
(easy), CISim3 (meat):
(Carrington, CI Soldier X3)
|
Another challenge that is actually a bit challenging.
It's not that hard though, the main thing is the Slayer's second function, the
fly by wire. The computer simulants use this very often, and tend to get you from
behind. |
CHALLENGE
#18: | Scenario:
King of the Hill |
Arena:
Villa |
Weapons: Falcon
2, Phoenix, Tranquilizer, Laptop Gun, Shield, and Cloaking Device |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: ElvisSim (perfect),
MaianSim (meat): (Elvis,
Maian) 2
player: ElvisSim (perfect),
MaianSim (hard): (Elvis,
Maian) 3
player: ElvisSim (perfect),
MaianSim (hard), MaianSim2
(meat): (Elvis,
Maian X2) 4
player: ElvisSim (normal),
MaianSim (normal), MaianSim2
(easy), MaianSim3 (easy),
MaianSim4 (meat), MaianSim5
(meat): (Elvis,
Maian X5)
|
Now this is where the challenges change from fun,
to a chore. The perfect sim gives you no slack, and shoots only head shots. Your
main chance for victory is to hope that he gets stuck against a wall, which happens
very occasionally. And I almost forgot... Since your opponents are Maian aliens,
they're half the target of the enemies you're used to. |
CHALLENGE
#19: | Scenario:
Combat Fast
Movement: ON |
Arena:
G5 Building |
Weapons:
CMP150, Shotgun, Rocket Launcher,
FarSight, Shield, and Combat Boost |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: CassSim (hard),
TrentSim (easy): (Cassandra
DeVries, Trent Easton) 2
player: CassSim (perfect),
TrentSim (perfect): (Cassandra
DeVries, Trent Easton) 3
player: CassSim (perfect),
TrentSim (hard), SnipeSim
(normal): (Cassandra
DeVries, Trent Easton, dataDyne Sniper) 4
player: CassSim (perfect),
TrentSim (hard), SnipeSim
(normal), SnipeSim2 (easy):
(Cassandra DeVries, Trent Easton, dataDyne
Sniper X2)
|
This is a brutal battle where the simulants often
seem to emerge from nowhere. One of the most effective tactics is to use the FarSight's
target locator, and pick off all the simulants as quick as possible. This leaves
them unarmed, and racks up your points quicker. Beware though, because you can
follow a simulant around through the lens for a while, and not realize that he's
getting closer until he's in front of you. But then it's too late- |
CHALLENGE
#20: | Scenario:
Combat One
Hit Kills: ON |
Arena:
Sewers |
Weapons:
Mauler, Falcon 2, MagSec 4, DY357
Magnum, Shield, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: PilotSim (hard):
(Air Force One Pilot) 2
player: PilotSim (perfect),
PilotSim2 (hard): (Air
Force One Pilot X2) 3
player: PilotSim (perfect),
PilotSim2 (hard): (Air
Force One Pilot X2) 4
player: PilotSim (perfect),
PilotSim2 (perfect): (Air
Force One Pilot X2)
|
Now this isn't fair… You have a computer controlled Simulant on your team. That's fine, right? But he is stupid, and gets killed often
by your opposing Simulant. So what's the problem? Your team loses points when
he gets killed, which add up really quickly. Sometimes he'll surprise you though,
defeating the harder Simulant by himself. When I finally beat this challenge,
my Simulant had 7 of our 10 kills. Talk about luck. With two and three players,
you have two Simulants on your team. With four players, you have three.
|
CHALLENGE
#21: | Scenario:
Hacker Central |
Arena:
Grid |
Weapons: Mauler,
Reaper, Shotgun, Callisto NTG, Cloaking Device, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: JoSim (hard):
(Joanna) 2
player: JoSim (hard),
SnowSim (normal): (Joanna,
Alaskan Guard) 3
player: JoSim (hard),
SnowSim (normal), SnowSim2
(easy): (Joanna,
Alaskan Guard X2) 4
player: JoSim (hard),
SnowSim (normal), SnowSim2
(normal), SnowSim3 (easy):
(Joanna, Alaskan Guard X3)
|
This goes on and on... The hacking terminal is
usually out in the open, so if you use the Data Uplink there, you'll quickly be
killed. Same goes for when the computer simulants are there. Getting points is
pretty much luck of the other guy's bad luck: Starting too far away, or near a
lousy weapon. |
CHALLENGE
#22: | Scenario:
Capture the Briefase One
Hit Kills: ON |
Arena:
Base |
Weapons: Falcon
2, Sniper Rifle, Crossbow, K7 Avenger, Shield, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: PresSim (perfect),
GuardSim (normal): (The
President, Presidential Security) 2
player: PresSim (perfect),
GuardSim (normal), GuardSim2
(easy): (The
President, Presidential Security X2) 3
player: PresSim (perfect),
GuardSim (hard), GuardSim2
(normal): (The
President, Presidential Security X2) 4
player: PresSim (perfect),
GuardSim (normal), GuardSim2
(normal), GuardSim3 (easy):
(The President, Presidential Security
X3)
|
The Perfect Sim in this challenge doesn't miss
his shots. The best weapon to have is the K7 Avenger. The Sniper Rifle has long
range, but the simulant you spotted across the room will be shooting you in the
back before you zoom into where he was. Grab the Briefcase, and just run in the
opposite direction of the simulants, trying not to be confronted or trapped. Going
out to fight while you're holding the case isn't a wise choice. |
CHALLENGE
#23: | Scenario:
Combat Slow
Motion: ON |
Arena:
Complex |
Weapons:
MagSec 4, Grenade, Laptop Gun, RC-P120,
K7 Avenger, Shield, and Combat Boost |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: CloneSim (hard),
StripeSim (hard): (President's
Clone, NSA Bodyguard) 2
player: CloneSim (perfect),
StripeSim (perfect): (President's
Clone, NSA Bodyguard) 3
player: CloneSim (perfect),
StripeSim (perfect), StripeSim2
(hard): (President's
Clone, NSA Bodyguard X2) 4
player: CloneSim (perfect),
StripeSim (perfect), StripeSim2
(hard), StripeSim3 (hard):
(President's Clone, NSA Bodyguard
X3) |
Quite a quick battle, so you must be prepared.
Eliminate whatever you see, as fast as possible: The game ends after a team scores
2 points. |
CHALLENGE
#24: | Scenario:
Capture the Case |
Arena:
Fortress |
Weapons:
CMP150, Tranquilizer, Devastator,
Super Dragon, DY357-LX and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: GuardSim (easy),
TroopSim (easy), AirSim
(easy), GuardSim2 (easy):
(Area 51 Guard X2,
Area 51 Trooper, Pilot) 2
player: GuardSim (normal),
TroopSim (normal), AirSim
(easy), GuardSim2 (easy):
(Area 51 Guard X2,
Area 51 Trooper, Pilot) 3
player: GuardSim (hard),
TroopSim (normal), AirSim
(normal), GuardSim2 (easy),
TroopSim2 (easy), AirSim2 (perfect):
(Area 51 Guard X2,
Area 51 Trooper X2,
Pilot X2) 4
player: GuardSim (hard),
TroopSim (hard), AirSim
(normal), GuardSim2 (normal),
TroopSim2 (easy), AirSim2
(easy): (Area
51 Guard X2,
Area 51 Trooper X2,
Pilot X2)
|
Outnumbered is what you will feel during this challenge.
Defeat enemies as quickly as possible. When you are killed, you start back in
your own 'base' by your briefcase. Immediately grab a devastator, and attempt
to steal your opponents case. Fire grenades down below, to clear out the simulants
guarding their briefcase. Grab it, and hurry back and tag it with your own for
the points. This game is time unlimited, and ends only when a team captures the
briefcase 3 times, for 9 points.. |
CHALLENGE
#25: | Scenario:
Combat |
Arena:
Ravine |
Weapons:
Mauler, N-Bomb, K7 Avenger, FarSight
XR-20, Cloaking Device and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: ShockSim (perfect),
ShockSim2 (hard): (dD
Shock Trooper X2) 2
player: ShockSim (perfect),
ShockSim2 (perfect), ShockSim3
(hard): (dataDyne
Shock Trooper X3) 3
player: ShockSim (perfect),
ShockSim2 (perfect), ShockSim3
(hard), ShockSim4 (normal),:
(dataDyne Shock Trooper X4) 4
player: ShockSim (perfect),
ShockSim2 (perfect), ShockSim3
(perfect), ShockSim4 (hard),
ShockSim5 (easy): (dDyne
Shock X5)
|
Once again, the FarSight is your best bet for this
challenge. Use the secondary function, the target locator, to seek out the computer
controlled Simulants, and destroy them with a single shot. |
CHALLENGE
#26: | Scenario:
King of the Hill |
Arena:
Ruins |
Weapons: Falcon
2, Mauler, Cyclone, Laptop Gun, Reaper, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: TechSim (perfect),
TechSim2 (hard): (CI
Lab Technician X2) 2
player: TechSim (perfect),
TechSim2 (perfect), CISim
(hard), CISim2 (easy):
(CI Lab Technician X2,
CI Soldier X2) 3
player: TechSim (perfect),
TechSim2 (perfect), CISim
(perfect), CISim2 (perfect):
(CI Lab Technician X2,
CI Soldier X2) 4
player: TechSim (perfect),
TechSim2 (perfect), CISim
(perfect), CISim2 (perfect),
CISim3 (perfect) : (CI
Lab Technician X2,
CI Soldier X3)
|
It's another race to be the fastest one to the
hill. You'll be playing against very tough opponents, and luck will play a big
part in your success. |
CHALLENGE
#27: | Scenario:
Hacker Central |
Arena:
Sewers |
Weapons:
Falcon 2, MagSec 4, CMP150, Rocket
Launcher, Shield, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: CIASim (perfect):
(CIA Agent) 2
player: CIASim (perfect),
FBISim(perfect): (CIA
Agent, FBI Agent) 3
player: CIASim (perfect),
FBISim (perfect), CIASim2
(perfect): (CIA
Agent X2,
FBI Agent) 4
player: CIASim (perfect),
FBISim (perfect), CIASim2
(perfect), FBISim2 (perfect):
(CIA Agent X2,
FBI Agent X2)
|
This is yet another difficult challenge. I was
very lucky when I finally beat this. My computer opponent spent the whole match
stuck in a corner, while I downloaded, and downloaded, and downloaded. I didn't
even see him. Talk about pure luck. That's one good thing about playing computer
controlled sims: they can have glitches. |
CHALLENGE
#28: | Scenario:
Capture the Case |
Arena:
Villa |
Weapons: Falcon
2, Falcon 2 (silencer), DY357 Magnum, AR34, Shotgun, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: GuardSim (dark)
X2: (Pelagic II Guard
X2) 2
player: GuardSim (dark)
X3: (Pelagic II Guard
X3) 3
player: GuardSim (dark)
X5: (Pelagic II Guard
X5) 4
player: GuardSim (dark)
X5: (Pelagic II Guard
X5) |
Yikes. The relentless, devastating DarkSim makes
it's first appearance. And there will always be more of them than human players.
Pure luck yet again assists you in this, if you're lucky enough to have a short
trek from your opponents briefcase, to your own. A lengthy walk makes for an easy
kill for the DarkSims. |
CHALLENGE
#29: | Scenario:
Combat |
Arena:
G5 Building |
Weapons:
Falcon 2, Cyclone, DY357 Magnum, CMp150,
Dragon and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: WorkSim (dark)
X2: (Office Suit X2) 2
player: WorkSim (dark)
X2, GuardSim (dark) (Office
Suit X2,
dD Female Guard) 3
player: WorkSim (dark)
X2, GuardSimX2 (dark)
(Office Suit
X2, dD Female Guard
X2) 4
player: WorkSim (dark)
X2, GuardSimX3 (dark)
(Office Suit
X2, dD Female Guard
X3)
|
Planning a funeral yet? Another whole pack of DarkSims
to deal with. What advice can I give, other than… Don't die. Oh yes, of course...
Only shoot head shots. If you miss, consider yourself with multiple head shots
against you. |
CHALLENGE
#30: | Scenario:
Hill |
Arena:
Skedar |
Weapons:
Falcon 2, Falcon 2 (scope), MagSec
4, Mauler, DY357 Magnum, and Disabled |
| SIMS:
(number, type,
and character of computer controlled simulants): 1
player: BlondeSim (dark),
CassSim (dark): (Mr.
Blonde, Cassandra DeVries) 2
player: BlondeSim (dark),
CassSim (dark), TrentSim
(dark): (Mr.
Blonde, Cassandra DeVries, Trent Easton) 3
player: BlondeSim (dark)
X2, CassSim (dark), TrentSim
(dark): (Mr.
Blonde X2,
Cassandra DeVries, Trent Easton) 4
player: BlondeSim (dark)
X3, CassSim (dark), TrentSim
(dark): (Mr.
Blonde X3,
Cassandra DeVries, Trent Easton) |
Well,
you get a computer controlled simulant on your team. But he's just a lone CI Soldier,
who is killed off by the DarkSims very easily. Like the briefing says, you're
up against very elite opposition. Once again, pulling off those successful head
shots will be your key to survival in this one. | For
the quick chart off all the extras you can earn, see
Unlockables (Combat Simulator Earnings). For hints and strategies to complete
the challenges, see Challenge Tips.
|