Challenge Tips

  Combat Simulator Challenge Tips


The Perfect Dark Combat Simulator (aka Multiplayer) mode not only nearly endless options for Multiplayer battles, but also has thirty preset Challenges to complete.

The reward for completing these is more Multiplayer features unlocked after certain Challenges are completed.

The challenges start off easy, but quickly ramp up in difficulty. While a blatant walkthru is impossible, some advice for each challenge should give a good start and plan of attack.

Keep in mind this advice was made when playing through the Challenges alone.

For a complete outline of the weapons, arenas, and setups, check the Challenges page.





Challenge Tips Written by Hutz



Challenge 1: You should have no problems with this challenge at all. The Meatsim you face is very basic, slow, and inaccurate. Use this as target practice.


Challenge 2: This is pretty much as easy as the first challenge, except Rocket Launchers are available. If you let your guard down you'll soon realize that even a Meatsim is deadly with an explosive weapon.


Challenge 3: This Challenge should be a breeze. You get to experiment with automatics and attaching mines to people. Just be careful and try not to shoot any Timed Mines your opponents may be holding when you're up close.


Challenge 4: King of the Hill is among the more common Scenarios used in the Challenges, so use this Challenge to get acquainted with the intricacies of this Scenario. Keep Shielded and try to grab a K7 Avenger to really stomp your opponent.


Challenge 5: In this Challenge you get the most famed Perfect Dark weapon: the Farsight XR-20. This Challenge is good practice for FarSight camping, which is a good skill for a few later Challenges. Find a place where the FarSight spawns and stay there. Make sure you opponent's dot on your radar is directly ahead of you, and look up or down if they're higher or lower than you. Stay in primary mode, hold the R button, and use C-Left or C-Right to automatically locate and follow targets. With some practice and skill you should be able to get the necessary score in no time.


Challenge 6: The Scenario for this Challenge is Hold the Briefcase, and you're against four simulants. Find the green spot on your radar, which represents the briefcase, and dash to it. If a simulant already has it he'll glow green, so take him down and grab the case. Once you have the case, the easiest thing to do is stay in a single-entry area and take aim at the entrance, shooting anybody that comes in.


Challenge 7: This is the first Challenge that features One-Hit Kills. Strategy for One-Hit Kills is much different than regular combat. Get to the hill quickly, and avoid staying in open areas for too long as you may get hit by an unseen simulant from a different elevation. Try to get a Cyclone or two, and when your opponent is visible, fire away until you're sure she's dead. Unlike Goldeneye 007, in Perfect Dark Shields will give you an extra hit in One-Hit Kills, so they're very valuable to pick up.


Challenge 8: The Scenario is Capture the Case. Make your way to your opponent's base (marked by a yellow box on your radar) and steal the case within, returning it to your case afterwards. Avoid killing your opponent if he's far away from his base as he'll re-spawn back at his base. Just be careful if he has a SuperDragon, as the explosive grenade rounds are lethal.


Challenge 9: It's One-Hit Kills again, but this time it's out and out combat. There are FarSights in this arena, so FarSight camping is the most effective strategy. If you can, also grab a Laptop Gun and deploy it as a Sentry Gun to guard the area where you're camping out. If you have to face your opponent head-on, try to use the Laptop Gun.


Challenge 10: Hacker Central is one of the more rare Scenarios used in the Challenges, and this is the first Challenge that uses it. The two green boxes on your radar show where the Data Uplink and computer terminal are. Find the Data Uplink and, right after you've killed your opponent, use it at the terminal. Stay within range of the terminal or the connection will be terminated, meaning you'll have to start hacking from the very beginning again. After two successful hacks you'll win.


Challenge 11: The difficulty level really starts going up starting at this Challenge. Make sure to grab the Shield whenever you don't have much of it, and try to find the K7 Avenger whenever possible. It may be wise to let your opponent capture the hill once or twice to get yourself set up with equipment. The key to killing the simulant is shooting as soon as you see him and not letting up until you're sure he's dead. If you're stuck fighting him with a tranquilizer, use the primary mode as his movement and aiming skills will fall well below par with a few shots.


Challenge 12: This Challenge is played in Slow Motion. So it doesn't take forever, the kills limit has been drastically reduced to three. The Slow Motion doesn't affect the simulant, but it gives you a lot more reaction time. Use it effectively and score headshots. There are SuperDragons here, so be careful when your opponent has one. She usually goes for the Shield before anything else, so guarding the Shield is a good idea.


Challenge 13: This One-Hit Kills match takes place in the complicated G5 Building. Try to grab a Laptop Gun and use either of its modes while camping. Your opponent won't stand a chance. If you don't have the Laptop Gun, you'll need quick reflexes and a sharp eye.


Challenge 14: As with any Capture the Case match, speed is crucial. If you grab a Cloaking Device or two, your opponents won't even see you stealing their case (that is, unless you fire your weapon or run out of Cloak!). Be extra careful if one of your opponents has a FarSight, or if you see there's a yellow dot missing on your radar, meaning somebody is using a Cloaking Device. You can use the FarSight yourself to clear out your base before heading back, as well as for protecting your case.


Challenge 15: This Challenge can be quite tricky because of the Devastators. Your opponents have deadly accuracy with them, and will always aim at your feet. Once you have the briefcase, use one of two strategies: keep running away from your opponents, which sometimes doesn't work because of pincer movements; or camp at a cul de sac, which are somewhat hard to find. If you camp, use the Devastator.


Challenge 16: This is the only Challenge with no radar. You'll instantly feel withdrawal from it. Not only that, but you're facing your first PerfectSim. Find the room with the Proximity Mines and barricade the door with two or three quickly placed mines. Once you're in the lead, he'll hang around the door but won't enter your trap. Sometimes he sets off the mines without getting hurt. If he does, make sure to replenish the barricade instantly before he charges you. Waiting it out for ten minutes is the easiest way to win.


Challenge 17: The PerfectSim you face doesn't seem as hard as a PerfectSim. Just get to the Hills and defend them as usual. Since there are Slayers available, however, keep an eye out for the yellow dot on your radar. If it stops moving for a long period of time, he's most likely hunting you down with a Fly-by-Wire rocket, so either run away from it when it comes or try to shoot it down (it's possible, but beware the explosion!). Use the Fly-by-Wire rockets yourself when around the corner from a Hill your opponent is occupying.


Challenge 18: This Challenge requires utter memorization of the level as well as a lot of practice. The basic strategy is to get the Cloaking Device and Laptop Gun before going for the hill. Use the Sentry Gun and Cloaking Device in each hill to kill your opponents and protect yourself.


Challenge 19: You get to FarSight camp in this Challenge, but the bad news is it's Fast Movement, meaning your opponents will be a lot harder to hit. If you'd rather face your opponents head on, the weapon of choice is definitely the CMP150.


Challenge 20: This Challenge can be very tricky unless you use the right strategy. You're in the tight and maze-like Sewers and it's One-Hit Kills again. Before doing anything, Hold A to bring up the Quick-Menu and hit Z twice to select the Simulant wheel. Choose Protect. Get whichever weapon you're comfortable with (Magsec 4 and Mauler are good choices) and the Shield if you can find it quickly. Head over to a cul de sac and wait for your buddy to get to you. Your buddy will always point her gun(s) at your opponent, even if he's behind walls. Use that and the Radar to figure out when he's coming, and give him a good blast until you're sure he's dead. Just keep camping until you win.


Challenge 21: Hacker Central is just funny because the Simulants are so stupid when they hack. Ironically, the first Hacker Central challenge was the hardest one. If the Sim starts hacking, simply go for headshots. She won't even try to defend herself until the connection breaks. Hack when you're cloaked and you should be fine.


Challenge 22: The Base is a tricky level to fight in, as it's roomy yet maze-like. Grab the Briefcase, a K7 Avenger, and a Shield if possible. Run like mad to a cul de sac and camp there. You should be able to hold your ground until you win.


Challenge 23: You get ten minutes to score two kills in Slow Motion. The speed reduction should definitely give you quite the edge, especially if you pick up a Laptop Gun or RC-P120.


Challenge 24: There's no time limit in this Challenge. It's probably a good thing too, because this one takes a long time to complete. Try to avoid the large open room, as the Sims tend to have an advantage when your elevation is different from theirs. Even though they're all EasySims, there are plenty of explosive weapons for them to nuke you with, so don't underestimate them. Once you have their case, run cautiously back to your base while avoiding Simulant contact. If a simulant steals your case, camp out at their base and ambush them when they attempt to make their delivery.


Challenge 25: There are three crucial weapons in this Challenge: Cloaking Device, K7 Avenger, and most importantly, the FarSight The easiest way to beat this Challenge is to FarSight camp. Be aware when you see dots go missing on your radar, which signify cloaking opponents. If you'd rather face your opponents head on, make sure to use the Cloaking Device.


Challenge 26: You must memorize this level before being able to complete the Challenge. The best strategy here is to defend the Hill with a Sentry Gun, and arm yourself with double Maulers (charged) or double Cyclones. Beware the Reaper. Simulants are particularly deadly with that weapon, yet it is less than helpful when you use it.


Challenge 27: There is a simple way to beat this Challenge. Don't bother going for the Data Uplink. Instead, find the Rocket Launcher. Camp near the terminal and wait until your opponent starts hacking. Take aim and nuke him. If you tie this Challenge (or any one for that matter) you'll still complete it.


Challenge 28: You don't have to be proficient at killing DarkSims here, but it helps. A lot. If you get the right base locations, though, you can just speed through while barely firing a weapon. The only decent weapon for you to use is the AR34. The Simulants themselves, given time, will always use the Shotgun.


Challenge 29: There's no avoiding it now. You have to have a lot of practice and skill fighting DarkSims. You should be using an automatic weapon when attacking your opponents. Camping out at a single spot helps a lot.


Challenge 30: There's not a whole lot of advice that can help you for this hellishly difficult Challenge. You should know the Skedar arena by now, so that should help. Use the Magsec 4 or charged Mauler, and try to keep your buddy at the hill when you're going to score points. Other than that, you need to be damn good. Good luck!