Perfect Dark has many details can easily go unnoticed...
Some things
deliberately added for ambience, while others puzzle us to this day.
Easter eggs, neat facts and random objects... For detail-oriented Agents who can't
get enough of this stuff, a second page has been compiled. [View
Page 2]
Never
Cry Wolf... While playing multiplayer in Area 52, I spotted
something unique on one of the walls... The faded texture on the wall appears
to be an animal, possibly a canine? But that's not the only sighting... Near the
sniper towers, there's another texture that looks a bit like a pig.
Back
to the Old Drawing Board... Just happened to be checking
out some of the surroundings in Area 51, and I noticed this... A sketchboard with
what appears to be a Maian, and a flying saucer. Just another one of those small
detailed things that Rareware takes the time to include.
Aren't
You A Little Short For a Shock Trooper? People come in
all shapes and sizes... And apparently, so do the guards. In this shot, the guard
on the left is clearly taller than the one on the right. I had never noticed a
height difference between guards before. Definitely another touch of realism.
Taking
out the Trash: Has anyone even bothered to check out
what's in the game's trash cans? Of course not... But, for the investigative spy,
there's a bit of crumpled paper found in the bottom. More details that were thrown
into the game by the programmers at Rare. Thanks to the_avenger07
Take
it Off! Most players have probably found the Pond Punk
bar that's tucked away in the Chicago Stealth mission (game's fifth level). Something
else has been brought to my attention... A pole is running from the ceiling down.
There's no bar on this table, so it's undoubtedly a stripper pole... Surrounded
with chairs for an audience (of "gentlemen").
Mining
For The Triforce: This could just be pure coincidence...
Or it could be a hidden detail. On every type of mine, there's a set of triangles
that very closely resembles the Triforce from the Zelda series. Other people
have made mention of how the Callisto NTG looks similar to the Ocarina of Time...
Chesluk
Industries: In the firing range, you can use the technician's
terminal to have a look at information about each weapon in the game. Almost every
weapon has a creator, like dataDyne, the Carrington Institute, Maians... But there
is another company that has created 3 weapons: Chesluk Industries. The MagSec4,
Cyclone, and RC-P120 are all listed as creations of Chesluk Industries.
The name "Chesluk"
is actually a member of the Perfect Dark development team. Beau Chesluk, or Beu
Ner Chesluk, was responsible for "Guns and visual orgasms". That's
absolutely priceless - Another hint of Rare's twisted sense of humor!
Alien
Eyes: I thought that everyone had noticed this. But it's
still news to some people. In the graphic of Joanna Dark on the game box, you
can see the reflection of a Maian alien in one of Joanna's eyes. Just a cool detail
that can be tough to notice.
Loveday
Credited: Leigh Loveday has the thankless task of replying
to questions sent in by the visitors of Rareware's website. But Leigh's name also
appears in the Perfect Dark credits, as well as other people we know of, including
Ken Lobb, who is of course the namesake of the Klobb weapon from Goldeneye.
Human
Trapped in a Wall... I just happened to find this while
exploring the dataDyne building... On some of the walls, there is a texture that
looks like a person kneeling. Just something extra that the PD team threw in for
detail.
Easton
Cut From The Scene: Watching Trent Easton die in the
Crash Site's end level cinema scene is one of the best movie clips in the game...
But if you choose to watch this clip from the Cinema in the main menu, Trent Easton
will not appear in the scene. You can still hear his voice, but the camera just
shows thin air. He's only shown in this movie when you watch it from beating the
Crash Site. The most logical explanation for this, is that he's only loaded
into the memory when you play the level. Just a small slip up by Rare.
Perfect
Graffiti: The Perfect Dark "N" graphic isn't
just found in the game's intro. That same graphic is also found as some detailed
graffiti on some of the buildings in Chicago. Just another one of the many thingsadded
for detail.
Alien
Ship?: On the Air Force One mission, Joanna has to throw
a mine in this shaft, in order to detach the UFO from the plane. But as is shown
with the FarSight, the end of the shaft forms a "T", that leads nowhere,
instead of an alien ship. No big deal, just an observation.
dataDyne's
Falcon: Not only will some of the dataDyne guards use
a Falcon 2 as a secondary weapon... But the weapon developed by the Carrington
Institute is also found on a desk in the dataDyne Extraction level. Maybe dataDyne
is attempting to reverse engineer the pistol...
Perfect
dataDyne... The wall designs of the Combat
Simulator Villa level have something cleverly hidden in them... When viewed up
close, you can see a 'PdD'… This is the 'Pd' logo you see at the start of the
game, coupled with the 'dataDyne' logo. Cool detail.
Submitted
by Stormcloud75
More
Perfect dataDyne: The 'PdD' texture isn't only found in the Villa, but the
Combat Simulator's Temple as well.
Miss
Dark... Most people know that if you play
Co-Operative with another human player, and if the second player is the one that
beats the level, Velvet Dark will replace Joanna in the Cinema scene. This
is interesting enough, but Rare was clever enough to avoid using Joanna's name...
Velvet has Jo's Voice, and the characters treat her as Joanna, but call her 'Agent
Dark'.
EDITORS NOTE: Joanna does cite her own name in Area 51 Escape. She
calls herself "...Agent Dark - Or Joanna, if you prefer..."
More
Bloody Details: Already mentioned how Maians have obviously
green blood. But if you look closely, the red human blood has a different tint
than the also red blood of the Skedar. Excellent detail.
Perfect
Intro: Most people know about this... In the opening intro,
when you first turn on the game, the Nintendo 64 logo rotates around in a circle,
and transforms into a metallic 'N', which is at the same time, actually a 'Pd',
for Perfect Dark.
Mauler
on Game Box: This isn't necessarily all that interesting,
but on the PD game box, Joanna is shown using two Maulers in the Chicago level.
This is obviously the All Weapons cheat, and it's unusual to use such a screenshot
for the game's box.
Although
it's not very clear in this screenshot, the "Pond Punk" bar is actually
called the "Pink Pony".
Submitted
by Agent Green
Face the Differences: Almost
everyone has noticed that Joanna Dark's face from in the game does not match the
look of the many promotional graphics that Rare has created. Someone sent a letter
to the Rareware scribes at Rare's website, and they actually posted an answer.
They explained that the graphics were based on the look of the real life Joanna
Dark model, Michelle Merkin. It was way too late to go back and change Joanna
in the game itself, so they went on with the "different" Joanna for promotional
graphics.
Area
51 Bike in the Carrington Institute: The Carrington Institute
has a hoverbike waiting around for Joanna to test drive before she even begins
her mission. But examination of the bike shows it's identical to the ones in Area
51... It even has "51" marked on the side of it. The CI must have stolen it from
Area 51 beforehand... Also, an Area 51 hoverbike appears on the Air Force One,
and if you lower it, it will also be in the Crash Site level.
Spelling
Mistake: The "Perfect" game has a small spelling mistake
in it. In the Skedar Ruins level, choose the Target Amplifier from your inventory.
If you let the description of the device scroll through, you'll read " Supremely
accurate targeting infomation", when the last word should be "information". This
is something extremely minor, and does not change the quality of the game. But
it's just cool to point out.
Submitted
by Snake92589
Rare
Sighting: Rare usually fills it's games with their logo,
as well as Nintendo ads. But Goldeneye and Perfect Dark are two games that were
free of Rare ads... Except for the lone, tiny Rare logo on a wall in Goldeneye's
Depot, and now this in Perfect Dark. In the Carrington Villa, watch the whole
cinema scene. After Jo (or the Negotiator) gets out of the ship, and it takes
off, you can catch a black and green Rare logo inside the ship. Turn on Slo-Mo
to make it easier to spot.
Calling
the Pixies: While in the Area 51 Rescue level, individuals
are repeatedly being paged over the intercom system.
"Dr. Francis, please
go to chryo lab A" "Nurse Robinson, Report to bio-analysis" "Captain Santiago,
go to medical bay 6" "Lieutenant Deal, report to containment" "Dr. Lovering,
please phone autopsy"
It seems just like a great ambience to add in
the level.. But there's more - All of these individuals, Black Francis, Robinson,
David Lovering, Joey Santiago, and Kim Deal, are all members of the
Pixies band. It was just an interesting thing for Rare to include in the game.
Submitted
by devilDarker
Other
end of the Villa: Across the water from the Villa, is a
lone sniper that you have to dispose of. But there's also a useless structure.
The Sniper there did not shoot at me, no matter what I did. Was there ever another
point to this side of the Villa? I checked out the tower with my FarSight, and
there is nothing visible inside, other than hollow space.
"Looooser"
"Don't you have to be somewhere?" "I just don't have the patience for this…" "Don't
you have a life? Stupid question I suppose."
Rude Technicians: The
CI Technicians are all "hard at work" In the Carrington Institute. They're just
standing around doing nothing, scratching their butts and stretching. If you
approach them, they greet you, or say hello. But if you approach them more than
once, they fire rude comments at you. They're pretty cranky for a bunch of
geeks who slack off all day, aren't they? I suggest finding ways to decrease costs
from the CI Budget... Like maintaining only a minimal staff.
"It's
really sweet of you to be so irritant." "Just leave me alone, would you?" "What
do YOU want?" "I just cleaned up, so don't make a mess."
Velvet
vs. Natalya: Many people have commented on the visual
similarity Velvet Dark (Joanna younger sister) and Natalya Simonova
from GoldenEye. I suppose there's a slight resemblance.